Under Construction as of Oct 7, 2002
(Yeah, right...it's 2006 and it hasn't changed.) Installing and
Running TRPG
TRPG is rather easy to get going, if you know some basic computer
usage skills and have around 5-10 minutes. Once you have
downloaded all the necessary files from the
Tribes RPG Website
(link points to the files page) then you will need to install the files
in order. Since it doesn't look like TRPG is going to have an
update any time soon, I will just list the installation procedure for
the current files. You will need to download the files: TRPG
v4.987, TRPG v4.991, and TRPG v5.005. The download page instructs
you how to install these files, but I will make a procedure guide
anyway. First install TRPG v4.987. The installer contains
instructions on where to point the files to. After installing
v4.987, install the updates IN ORDER. First would be v4.991 and
then v5.005. Once you have done this, you are good to go.
You may now start up tribes with the RPG mod by using a batch file or
shortcut with the appropriate command line options. You can
download a premade batch file
here, which you
should put into your Tribes\ folder. You can then make a shortcut
to the batch file on your desktop, etc. to run TRPG. It is
important that you start tribes with this batch file when you intend to
play TRPG. Ready to Rock 'n Roll!
Well, not quite. First you have to create a character for TRPG
by clicking on the "Play Game" option when Tribes starts up. You
will need to create a new character which you plan to use on a TRPG
server by clicking "New". Be sure to pick a name without spaces or
special characters. Underscores are acceptable. Failure to
comply with these naming conventions will mean that you can't play on a
TRPG server. Choose a password for your character and type it in
the "Other Info" field of your character's profile. Be sure to
pick a password that's hard to guess, so hackers can't easily steal your
character. Once you have done all of that, proceed to the servers
page. You may want to setup a filter (covered on a later date) to
show just TRPG servers. Until I write that instruction set, you
will need to just look for games running "RPG" or "RPGMOD". You
can either look by map (rpgmap5) or gametype (RPG or RPGmod).
Either way will result in a TRPG server. I would suggest you play
on the server called "Particle's Custom RPG v3.07b" First Time
Login
The first time you join a server, you will be prompted with a
screen. If the screen says something about your name, you need to
go back to the character creation dialog discussed earlier and change
the name. Otherwise, you will be confronted with a menu asking if
you want to be a Priest, Warrior, Rogue, or Wizard. Below is a
chart of the different options and subclasses: Priests:
Cleric - Clerics are good with
Bludgeoning weapons but VERY good at healing spells.
Druid - Druids are good with
Bludgeoning weapons and specialize in Neutral casting.
Rogue
Theif - Thieves handle piercing
weapons well enough, and are very good at hiding and backstabbing.
Bard - Bards are much like thieves,
except that they are a bit more evenly balanced.
Warrior
Fighter - Fighters are great with
swords, namely slashing weapons. They are strong, but dumb.
Paladin - Paladins are much like
Fighters, except that they are a bit more evenly balanced.
Ranger - Rangers specialize in ranged
weaponry. They are also good at finding their way when lost.
Wizard
Mage - Mages are horrible with weapons
and armor, but excel in anything that relates to spells. This decision
is very important, since it cannot be changed during the course of your
playing. Having said that, be sure to carefully consider what you
want to play as. Each class has their own weaknesses and
advantages. Hello, World!
Now that you've chosen a path and are in the game, it's time to
start using Skill Points (SP) to raise your skills. If you are of
the warrior class, it's a good idea to invest SP in Slashing, Piercing,
Bludgeoning, or Archery--depending on what path you choose to take.
Rangers are strongest in Archery, while Fighters and Paladins are good
at any of the other three. You should also invest SP in Endurance
to raise your maximum Hit Points (HP). If you are a caster (Mage,
Cleric, Druid) then you should invest SP in Offensive Casting, Defensive
Casting, Neutral Casting, or a combination of the three. Defensive
casting allows for spells like heal, and shield. Offensive casting
allows for spells like thorn, firebomb, and ironfist. Neutral
casting allows for transportation skills. To invest SP into a skill,
press the TAB for the Tab Menu. You need to click on the "Skill
Points" menu option and click on the skills to raise it. Your
total unused SP count is displayed above the skill listings. If
you want, you can type a number such as 10 in the text field to add 10
SP at a time to a skill before clicking on it. Don't worry much
about this for now though. Once you are done, click next on the
skill listing menu until the "Done" option is displayed. Click on
this to exit the Tab Menu. Oh Where To Go From Here?!
The closest dungeons to where you are the Keldrin Mines and Yolanda.
The Keldrin Mines are for the newcomers to the realm. Exit the
house that you started in and wonder around Keldrin (the name of the
town you started in) until you find the gate arch. Pass through
this arch and head forward along the path to the Keldrin Mines.
There is a line of trees along with discolored ground marking the path
all the way. Once you have entered the mines, proceed down the
hall and turn take the path to the right when the hall splits.
Follow that corridor up to the next level in the mines and take a right.
You should end up in a large room with two goblins and a crystal spike.
Hack away at the goblins to your content if you are a warrior. If
you are a caster, you will need to start casting on the bots using the
instructions below. Before you die, it is a good idea to go down
the ramp you came from to safety. The goblins can't follow you
into the room right after the split in the hall. Here, you should
press your inventory button and select a Blue Potion. You should
click Use. This will heal you nicely, and you'll be good to go
again. I'm a Mage (Warriors can skip this section)
You should familiarize yourself with casting instead of hacking away at
bots. To cast a spell, type: #cast spellname
A list of spells lies below, followed by the amount of skill needed to
cast:
Offensive Spells
Thorn - 15
Fireball - 20
Firebomb - 35
Icespike - 45
Icestorm - 85
Ironfist - 110
Cloud - 145
Melt - 220
Powercloud - 340
Hellstorm - 420
Beam - 520
Dimensionrift - 750 Neutral Spells
Teleport - 60 - Teleports you to a specified zone.
Transport - 200 - Transports you to a specified zone. (Better than
teleport)
Advtransport - 350 - Advanced Transports you to a specified zone.
(Better than transport)
Masstransport - 650 - Transports small group to a specified zone.
Also requires Remort Level 1.
Remort - 0 - When you reach level 101, you can remort back to level
1 with bonuses.
Mimic - 145 - Mimics an NPC, which gives you the properties of that
monster. Requires Remort Level 2. Defensive Spells
Heal - 10 - Heals the user for a small amount of HP.
Advheal1 - 80 - Heals the user for a larger amount than Heal.
Advheal2 - 110 - Heals the user for a greater amount of HP than the
previous spell.
Advheal3 - 200 - Heals the user for a greater amount of HP than the
previous spell.
Advheal4 - 320 - Heals the user for a greater amount of HP than the
previous spell.
Advheal5 - 400 - Heals the user for a greater amount of HP than the
previous spell.
Advheal6 - 500 - Heals the user for a greater amount of HP than the
previous spell.
Godlyheal - 600 - Heals the user for an extremely large amount of
HP.
Fullheal - 750 - Completely heals the user, but can only be cast
once every two minutes.
Massheal - 850 - Heals every friendly unit within a small radius.
Requires Remort Level 2.
Massfullheal - 950 - Completely heals every friendly unit
with a small radius. Requires Remort Level 3.
Shield - 20 - Casts a shield on the user for a short period of
time. Each shield after is self-explainatory.
Advshield - 60
Advshield - 140
Advshield - 290
Advshield - 420
Advshield - 635
Massshield - 680 I've Hacked Like a Lumberjack, Now What?
After you run out of potions or become sluggish in movement speed,
it's time to go back to Keldrin to sell items at the merchant (and buy
more potions, armor, and weapons!) When you enter Keldrin coming
back from the mines, turn left at the water fountain and enter the shop
nearest the entrance of Keldrin. In here you will find a merchant.
You need to use your chat key to type "hi". The bot will respond
and you will need to type "buy". From this menu, you can buy and
sell what you wish. Be sure to grab a couple Blue Potions after
you have sold the loot you got at the Mines. Be sure to keep your
pickaxe. That pretty much sums it up for now. |